Happy Pet


Goal:

Write methods to represent the activities that will make the user's pet happy.

Steps:

  1. Ask the user to enter the type of pet they want (give them a few choices).
  2. Use a loop (maybe a while loop?) to keep offering interactions with their pet until the desired pet happiness level has been reached. Examples of activities are: Feed, Walk, Play
  3. Write a method for each of the pet activities offered. Each activity should increase (or decrease) the pet's happiness level by a different amount, depending on the kind of pet they have. For example, a fish might not enjoy a walk!